Gladiator Beast Deck Breakdown

Cards Usage Statistic

Main Deck

Gladiator Beast Attorix
Gladiator Beast Attorix
Gladiator Beast Attorix
EARTH 4
Gladiator Beast Attorix
  • ATK:

  • 800

  • DEF:

  • 2000


If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".

Gladiator Beast Augustus
Gladiator Beast Augustus
Gladiator Beast Augustus
DARK 8
Gladiator Beast Augustus
  • ATK:

  • 2600

  • DEF:

  • 1000


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can Special Summon 1 "Gladiator Beast" monster from your hand in Defense Position. Shuffle it into the Deck during the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Augustus".

Gladiator Beast Darius
Gladiator Beast Darius
Gladiator Beast Darius
EARTH 4
Gladiator Beast Darius
  • ATK:

  • 1700

  • DEF:

  • 300


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".

Gladiator Beast Equeste
Gladiator Beast Equeste
Gladiator Beast Equeste
WIND 4
Gladiator Beast Equeste
  • ATK:

  • 1600

  • DEF:

  • 1200


When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" card in your Graveyard; add that target to your hand. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Equeste".

Gladiator Beast Gistel
Gladiator Beast Gistel
Gladiator Beast Gistel
EARTH 3
Gladiator Beast Gistel
  • ATK:

  • 1200

  • DEF:

  • 2000


At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Gistel". You can only use each of the following effects of "Gladiator Beast Gistel" once per turn. You can reveal this card and 1 "Gladiator Beast" monster in your hand; Special Summon both. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can add 1 "Gladiator" Spell/Trap from your Deck to your hand.

Gladiator Beast Noxious
Gladiator Beast Noxious
Gladiator Beast Noxious
DARK 5
Gladiator Beast Noxious
  • ATK:

  • 0

  • DEF:

  • 1000


When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious".

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Rescue Cat
Rescue Cat
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Crossout Designator
    Crossout Designator
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      Flavian - Colosseum of the Gladiator Beasts
      Flavian - Colosseum of the Gladiator Beasts
      Flavian - Colosseum of the Gladiator Beasts
      Spell Field
      Flavian - Colosseum of the Gladiator Beasts

        You can discard 1 card; add 1 "Gladiator Beast" monster from your Deck to your hand. When an opponent's monster declares an attack: You can Special Summon 1 "Gladiator Beast" monster from your Deck, and it cannot be destroyed by battle. During the End Phase, if a "Gladiator Beast" monster was Special Summoned from your Deck this turn: You can Set 1 "Gladiator" Trap from your Deck. You can only use each effect of "Flavian - Colosseum of the Gladiator Beasts" once per turn.

        Gladiator Beast's Comeback
        Gladiator Beast's Comeback
        Gladiator Beast's Comeback
        Spell Normal
        Gladiator Beast's Comeback

          Special Summon 1 "Gladiator Beast" monster from your hand or GY, with a different Type from the monsters you control. It cannot be destroyed by battle.

          Gladiator Proving Ground
          Gladiator Proving Ground
          Gladiator Proving Ground
          Spell Normal
          Gladiator Proving Ground

            Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.

            Harpie's Feather Duster
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.



              Tag(s):

              Gladiator Beast Charge
              Gladiator Beast Charge
              Gladiator Beast Charge
              Trap Normal
              Gladiator Beast Charge

                Target face-up cards on the field, up to the number of "Gladiator Beast" monsters you control with different names; destroy them.

                Gladiator Beast War Chariot
                Gladiator Beast War Chariot
                Gladiator Beast War Chariot
                Trap Counter
                Gladiator Beast War Chariot

                  When an Effect Monster's effect is activated, if you control a face-up "Gladiator Beast" monster: Negate the activation and destroy it.

                  Infinite Impermanence
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Extra Deck

                    Gladiator Beast Claudius
                    Gladiator Beast Claudius
                    Gladiator Beast Claudius
                    DARK 12
                    Gladiator Beast Claudius
                    • ATK:

                    • 3700

                    • DEF:

                    • 2600


                    5 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards from your field and/or GY into the Deck/Extra Deck. If Summoned this way: You can conduct your next Battle Phase twice. Once per turn, if your opponent activates a monster effect (except during the Damage Step): You can activate the following effect depending on whose turn it is; ● Yours: Special Summon 1 "Gladiator Beast" monster from your Deck. ● Opponent's: Special Summon 1 Level 11 or lower "Gladiator Beast" monster from your Extra Deck, ignoring its Summoning conditions.

                    Gladiator Beast Domitianus
                    Gladiator Beast Domitianus
                    Gladiator Beast Domitianus
                    DARK 10
                    Gladiator Beast Domitianus
                    • ATK:

                    • 3500

                    • DEF:

                    • 1200


                    "Gladiator Beast Vespasius" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy it. You choose the attack targets for your opponent's attacks. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.

                    Gladiator Beast Gyzarus
                    Gladiator Beast Gyzarus
                    Gladiator Beast Gyzarus
                    DARK 6
                    Gladiator Beast Gyzarus
                    • ATK:

                    • 2400

                    • DEF:

                    • 1500


                    "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".

                    Gladiator Beast Heraklinos
                    Gladiator Beast Heraklinos
                    Gladiator Beast Heraklinos
                    FIRE 8
                    Gladiator Beast Heraklinos
                    • ATK:

                    • 3000

                    • DEF:

                    • 2800


                    "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.

                    Gladiator Beast Tamer Editor
                    Gladiator Beast Tamer Editor
                    Gladiator Beast Tamer Editor
                    DARK 8
                    Gladiator Beast Tamer Editor
                    • ATK:

                    • 2400

                    • DEF:

                    • 3000


                    2 Level 5 or higher "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.

                    Gladiator Beast Dareios
                    Gladiator Beast Dareios
                    Gladiator Beast Dareios
                    DARK
                    Gladiator Beast Dareios
                    • ATK:

                    • 1700

                    • LINK-2

                    Link Arrow:

                    Bottom

                    Bottom-Right


                    2 monsters, including a "Gladiator Beast" monster During your opponent's Battle Phase, "Gladiator Beast" monsters you control cannot be destroyed by battle or card effects. If this card is Link Summoned: You can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or GY, or if your opponent controls a monster, you can Special Summon 1 "Gladiator Beast" monster from your Deck instead, also for the rest of this turn, you can only use "Gladiator Beast" monsters as Link Material. You can only use this effect of "Gladiator Beast Dareios" once per turn.

                    Gladiator Beast Dragases
                    Gladiator Beast Dragases
                    Gladiator Beast Dragases
                    WIND
                    Gladiator Beast Dragases
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 "Gladiator Beast" monsters If a "Gladiator Beast" monster you control attacks, it cannot be destroyed by that battle, also your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Battle Phase, if this card battled: You can return this card to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters with different names from your Deck. You can only use this effect of "Gladiator Beast Dragases" once per turn.

                    S:P Little Knight
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    Test Panther
                    Test Panther
                    Test Panther
                    EARTH
                    Test Panther
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom


                    2 monsters including a "Gladiator Beast" monster If this card is Link Summoned: You can add 1 "Gladiator Beast" card from your Deck to your hand. You can target 1 "Gladiator Beast" monster you control; shuffle that "Gladiator Beast" monster into the Deck, and if you do, Special Summon 1 "Gladiator Beast" monster with a different original name from your Deck. (This is treated as a Special Summon by a "Gladiator Beast" monster's effect.) You can only use each effect of "Test Panther" once per turn.

                    Main: 56 Extra: 7

                    2 cardCyber Dragon 2 cardCyber Dragon
                    Cyber Dragon
                    LIGHT 5
                    Cyber Dragon
                    • ATK:

                    • 2100

                    • DEF:

                    • 1600


                    If only your opponent controls a monster, you can Special Summon this card (from your hand).


                    3 cardD.D. Crow 3 cardD.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    1 cardD.D. Warrior Lady
                    1 cardD.D. Warrior Lady
                    D.D. Warrior Lady
                    LIGHT 4
                    D.D. Warrior Lady
                    • ATK:

                    • 1500

                    • DEF:

                    • 1600


                    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                    2 cardElemental HERO Prisma 2 cardElemental HERO Prisma
                    Elemental HERO Prisma
                    LIGHT 4
                    Elemental HERO Prisma
                    • ATK:

                    • 1700

                    • DEF:

                    • 1100


                    Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


                    3 cardGladiator Beast Bestiari 3 cardGladiator Beast Bestiari
                    Gladiator Beast Bestiari
                    WIND 4
                    Gladiator Beast Bestiari
                    • ATK:

                    • 1500

                    • DEF:

                    • 800


                    If this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 Spell/Trap Card on the field; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".


                    1 cardGladiator Beast Darius 1 cardGladiator Beast Darius
                    Gladiator Beast Darius
                    EARTH 4
                    Gladiator Beast Darius
                    • ATK:

                    • 1700

                    • DEF:

                    • 300


                    When this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can target 1 "Gladiator Beast" monster in your Graveyard; Special Summon that target, but its effect(s) is negated by this card, and it is shuffled into the Deck when this card leaves the field. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Darius".


                    1 cardGladiator Beast Hoplomus 1 cardGladiator Beast Hoplomus
                    Gladiator Beast Hoplomus
                    EARTH 4
                    Gladiator Beast Hoplomus
                    • ATK:

                    • 700

                    • DEF:

                    • 2100


                    If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".


                    2 cardGladiator Beast Laquari 2 cardGladiator Beast Laquari
                    Gladiator Beast Laquari
                    FIRE 4
                    Gladiator Beast Laquari
                    • ATK:

                    • 1800

                    • DEF:

                    • 400


                    If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK becomes 2100. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".


                    1 cardGladiator Beast Murmillo 1 cardGladiator Beast Murmillo
                    Gladiator Beast Murmillo
                    WATER 3
                    Gladiator Beast Murmillo
                    • ATK:

                    • 800

                    • DEF:

                    • 400


                    When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 face-up monster; destroy that target. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".


                    3 cardKycoo the Ghost Destroyer 3 cardKycoo the Ghost Destroyer
                    Kycoo the Ghost Destroyer
                    DARK 4
                    Kycoo the Ghost Destroyer
                    • ATK:

                    • 1800

                    • DEF:

                    • 700


                    When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                    1 cardSpirit Reaper 1 cardSpirit Reaper
                    Spirit Reaper
                    DARK 3
                    Spirit Reaper
                    • ATK:

                    • 300

                    • DEF:

                    • 200


                    Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                    1 cardGladiator Beast Andal 1 cardGladiator Beast Andal
                    Gladiator Beast Andal
                    EARTH 4
                    Gladiator Beast Andal
                    • ATK:

                    • 1900

                    • DEF:

                    • 1500


                    This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows.


                    2 cardBook of Moon 2 cardBook of Moon
                    Book of Moon
                    Spell Quick
                    Book of Moon

                      Target 1 face-up monster on the field; change that target to face-down Defense Position.


                      1 cardBrain Control 1 cardBrain Control
                      Brain Control
                      Spell Normal
                      Brain Control

                        Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


                        2 cardCold Wave
                        2 cardCold Wave
                        Cold Wave
                        Spell Normal
                        Cold Wave

                          This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                          3 cardGladiator Proving Ground 3 cardGladiator Proving Ground
                          Gladiator Proving Ground
                          Spell Normal
                          Gladiator Proving Ground

                            Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.


                            1 cardHeavy Storm
                            1 cardHeavy Storm
                            Heavy Storm
                            Spell Normal
                            Heavy Storm

                              Destroy all Spell and Trap Cards on the field.


                              1 cardLightning Vortex
                              1 cardLightning Vortex
                              Lightning Vortex
                              Spell Normal
                              Lightning Vortex

                                Discard 1 card; destroy all face-up monsters your opponent controls.


                                3 cardMind Control
                                3 cardMind Control
                                Mind Control
                                Spell Normal
                                Mind Control

                                  Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                  1 cardMonster Reborn
                                  1 cardMonster Reborn
                                  Monster Reborn
                                  Spell Normal
                                  Monster Reborn

                                    Target 1 monster in either GY; Special Summon it.




                                    Tag(s):

                                    1 cardMystical Space Typhoon
                                    1 cardMystical Space Typhoon
                                    Mystical Space Typhoon
                                    Spell Quick
                                    Mystical Space Typhoon

                                      Target 1 Spell/Trap on the field; destroy that target.


                                      1 cardNobleman of Crossout
                                      1 cardNobleman of Crossout
                                      Nobleman of Crossout
                                      Spell Normal
                                      Nobleman of Crossout

                                        Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                        1 cardPremature Burial
                                        1 cardPremature Burial
                                        Premature Burial
                                        Spell Equip
                                        Premature Burial

                                          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                          1 cardReinforcement of the Army
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            1 cardSmashing Ground 1 cardSmashing Ground
                                            Smashing Ground
                                            Spell Normal
                                            Smashing Ground

                                              Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                              3 cardBottomless Trap Hole 3 cardBottomless Trap Hole
                                              Bottomless Trap Hole
                                              Trap Normal
                                              Bottomless Trap Hole

                                                When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                                                1 cardDimensional Prison 1 cardDimensional Prison
                                                Dimensional Prison
                                                Trap Normal
                                                Dimensional Prison

                                                  When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                                  2 cardDivine Wrath 2 cardDivine Wrath
                                                  Divine Wrath
                                                  Trap Counter
                                                  Divine Wrath

                                                    When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.


                                                    2 cardDust Tornado 2 cardDust Tornado
                                                    Dust Tornado
                                                    Trap Normal
                                                    Dust Tornado

                                                      Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                      1 cardKarma Cut 1 cardKarma Cut
                                                      Karma Cut
                                                      Trap Normal
                                                      Karma Cut

                                                        Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.


                                                        1 cardMirror Force
                                                        1 cardMirror Force
                                                        Mirror Force
                                                        Trap Normal
                                                        Mirror Force

                                                          When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                          3 cardSolemn Judgment 3 cardSolemn Judgment
                                                          Solemn Judgment
                                                          Trap Counter
                                                          Solemn Judgment

                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                            Tag(s):

                                                            1 cardThe Transmigration Prophecy 1 cardThe Transmigration Prophecy
                                                            The Transmigration Prophecy
                                                            Trap Normal
                                                            The Transmigration Prophecy

                                                              Target 2 cards in the GY(s); shuffle those targets into the Deck(s).


                                                              1 cardTorrential Tribute
                                                              1 cardTorrential Tribute
                                                              Torrential Tribute
                                                              Trap Normal
                                                              Torrential Tribute

                                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                1 cardTrap Dustshoot
                                                                1 cardTrap Dustshoot
                                                                Trap Dustshoot
                                                                Trap Normal
                                                                Trap Dustshoot

                                                                  Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                  1 cardCyber End Dragon 1 cardCyber End Dragon
                                                                  Cyber End Dragon
                                                                  LIGHT 10
                                                                  Cyber End Dragon
                                                                  • ATK:

                                                                  • 4000

                                                                  • DEF:

                                                                  • 2800


                                                                  "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                  1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                                                  Cyber Twin Dragon
                                                                  LIGHT 8
                                                                  Cyber Twin Dragon
                                                                  • ATK:

                                                                  • 2800

                                                                  • DEF:

                                                                  • 2100


                                                                  "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                                                  3 cardGladiator Beast Gyzarus 3 cardGladiator Beast Gyzarus
                                                                  Gladiator Beast Gyzarus
                                                                  DARK 6
                                                                  Gladiator Beast Gyzarus
                                                                  • ATK:

                                                                  • 2400

                                                                  • DEF:

                                                                  • 1500


                                                                  "Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".


                                                                  2 cardGladiator Beast Heraklinos 2 cardGladiator Beast Heraklinos
                                                                  Gladiator Beast Heraklinos
                                                                  FIRE 8
                                                                  Gladiator Beast Heraklinos
                                                                  • ATK:

                                                                  • 3000

                                                                  • DEF:

                                                                  • 2800


                                                                  "Gladiator Beast Laquari" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) During either player's turn, when a Spell/Trap Card is activated: You can discard 1 card; negate the activation and destroy it. This card must be face-up on the field to activate and to resolve this effect.



                                                                  GLADIATOR BEAST Decks in OCG








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